The town of Selvarin
a pixel-art dungeon action RPG
The lanterns are going out.
Someone has to go below.
The wall remembers those who never returned. Wenna’s name is not carved here yet.
The town of Selvarin burns light that was carried up from below, and the light is nearly spent. Wenna, the lamplighter, went down to tend the lower lamps. She has not come back. You are a delver with a blade and the Elder’s coin. Go below. Bring back the light. What you take from the dark, you keep.
Free · in your browser · keyboard or gamepad
Real footage from below.
Sound on.
The town that keeps a lantern burning
Above the gate, the town of Selvarin goes on: lamplighters on their rounds, a tavern called the Drowned Lantern, a wall of names that only grows on one side. Everyone has something to sell you, and something they would rather not say.
Have you seen Wenna? Tall, long hook, talks to lanterns like they owe her money. She went to check the lower lamps.
She said the lower lamps matter more than ours. She never said why.
Every name on this wall went down and stayed. The ones who come back get carved on the other side. It’s a smaller side.
Stratum I 120 m
What the town says is down there
The Last Watch
They wore our badge, child. The Last Watch.
The town’s own guard went down long ago. They hold every room of the first floor.
The Pale Chaplain
He buried every one of them with his own hands.
He keeps no chamber. When enough of the dead fall, a bell rings somewhere below, and he comes looking.
The Bone Colossus
“It remembers only the ones who stayed.”
Something waits at the bottom that nobody in the town will name.
Stratum II 260 m
The body was taken. The soul came back.
Elder Arel
Every creature below carries a power of its own: a strike, a curse, a fire. Beat it, and its spirit can be yours, rising over you to do its work whenever you call it. The game calls these powers Essences. Die, and the dead keep your body and your pack. Your soul walks home with every power it has taken. That is the name: the hero bears the souls they take.
-

Wail
from the banshee
Her cry holds everything around you where it stands.
-

Rattle
from the Watch’s soldiers
Fall apart, and nothing can touch you.
-

Flare
from the lamp moth
Light a dark floor and see what was waiting.
Stratum III 420 m
Choose who goes down.
Six heroes, each with their own kit and a power of their own, and a seventh who walked out of the Watch with the badge cut off his coat.
- Dark Knight
- Paladin
- Duelist
- Ranger-knight
- Archer
- Mage
- Deserter
Every descent opens a different floor.
You will not walk the same way down twice.
How far down will you go?
The demo is the first chapter: the town of Selvarin and the floor the Last Watch holds. It is an early build. Expect rough edges, and tell us where you hit them.
Get word when the Steam page opens and when the demo grows.
Before you go down
- Where it runs
- A desktop browser (made in Chrome and Edge), with a keyboard or a gamepad.
- Saves
- Your progress lives in this browser. A private window will not keep it, and Safari may clear it after seven days away.
- Controls
- The game teaches them as you play, and the Journal lists them. One warning: Ctrl is the roll, and Ctrl+W closes a Chrome tab.
Selvarin keeps a lantern burning for you.


